Monday, March 19, 2007

Storytelling in games.

After reviewing some of the links and also great experience of playing many different types of games I don’t think having a story in a game is fundamentally important for all types of games. I mean you have the obvious like sports games such as pro evolution soccer which has massive sales but no story. Some sports games do try and incorporate a story such as virtua tennis and all the WWF/WWE games but even in these games the story is there to provide single player capabilities in a largely multiplayer game, so maybe in that aspect it is essential to boost sales. Sorry I’m sort of arguing with myself here.

There are many games that do rely on stories for 100% of their games, after reviewing the links games such as Max Payne and silent hill both 3rd person action adventure games rely souly on there being an exceptional story to provide the user with the emotions that will keep them engrossed throughout the game. Games such as the GTA series do need a story line but its does not need to be as fundamental or as well written as games such as resident evil or splinter cell. FPS games such as halo or half life do need a small back story but there is less of a need for one closely related to a film as the main point of these games is game play how well it works and just generally going round blowing the shit out of things.
Games such as the Sims or second life have really no need for a story at all because these type of simulation games provide all the necessities for the user to create their own stories which is the appeal of these types of games. So in conclusion there are many different games on the market to day and the vast majority of them have some form of story in them. From expert scripts written like films to games where the user creates their own stories.

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